Porting cocos2d-x win32 application to android/ Cygwin generating .o & .a
files
So, I followed the tutorial to win32 app to android; change .mk file, ran
build_native.sh and I got this on cygwin:
NDK_ROOT = /cygdrive/D/adt-bundle-windows-x86_64-20130219/android-ndk-r8
COCOS2DX_ROOT = /cygdrive/e/cocos2d-2.1rc0-x-2.1.3/die/proj.android/../..
APP_ROOT = /cygdrive/e/cocos2d-2.1rc0-x-2.1.3/die/proj.android/..
APP_ANDROID_ROOT = /cygdrive/e/cocos2d-2.1rc0-x-2.1.3/die/proj.android
Using prebuilt externals
make: Entering directory
`/cygdrive/e/cocos2d-2.1rc0-x-2.1.3/die/proj.android'
/cygdrive/D/adt-bundle-windows-x86_64-20130219/android-ndk-r8/build/core/add-application.mk:128:
Android NDK: WARNING: APP_PLATFORM android-14 is larger than
android:minSdkVersion 8 in ./AndroidManifest.xml
Compile++ thumb : game_shared <= main.cpp
Compile++ thumb : game_shared <= AppDelegate.cpp
In file included from jni/../../Classes/LevelManager.h:4:0,
from jni/../../Classes/OpenWindow.h:5,
from jni/../../Classes/AppDelegate.cpp:6:
jni/../../Classes/Level.h:16:8: warning: extra tokens at end of
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